Episode #5 part1: Gamification: A Boost for Cybersecurity Campaigns? cover
Episode #5 part1: Gamification: A Boost for Cybersecurity Campaigns? cover
CyberWayFinder Stories

Episode #5 part1: Gamification: A Boost for Cybersecurity Campaigns?

Episode #5 part1: Gamification: A Boost for Cybersecurity Campaigns?

58min |11/05/2021
Listen
Episode #5 part1: Gamification: A Boost for Cybersecurity Campaigns? cover
Episode #5 part1: Gamification: A Boost for Cybersecurity Campaigns? cover
CyberWayFinder Stories

Episode #5 part1: Gamification: A Boost for Cybersecurity Campaigns?

Episode #5 part1: Gamification: A Boost for Cybersecurity Campaigns?

58min |11/05/2021
Listen

Description

How can we level-up cybersecurity awareness campaigns? Could incorporating gaming elements increase their effectiveness and retention?

Gamification is a learning technique that uses gaming elements to create a more effective learning experience leading to better understanding and retention.

Using these techniques in a corporate context is increasing in popularity-especially for its potential use in preventing cybersecurity incidents. But how is it done and what is the most effective way to do it?

Could gamification techniques really boost the effectiveness of cybersecurity campaigns? What are the benefits of gamification and how can it improve an organisation's cybersecurity posture?

Listen to Episode#5 in two parts - a recording of one of our CWF Forum Panel Discussions with the following speakers - leaders in their fields:

Carla Vadell is partner and Chief Operations Officer of Aiwin, a corporate video game streaming service that allows their subscribers to offer their employees unique and interactive digital experiences to solve the main challenges faced today by companies. With a background in film & television, she is truly passionate about images and how they can influence our decisions to make us change our perception.

Daria Catalui - Global Information Security Education Manager at Allianz

Daria is a cyber security training and awareness professional with working experience in EU’s cyber security agency- ENISA, the European Commission and the Romanian Presidency of the Council of the EU. She is an advocate for the following projects, which she had the chance to kick-off and helped grow for public awareness and scaled-up for impact: Cyber Aware and CyberReadyGame, European Cyber Security Month, NIS quiz, NIS educational map, European cyber security challenge and the Annual Privacy Forum

Mercedes Diaz leads the Cyber Culture practice at NVISO, a Belgium-based cybersecurity firm. She helps clients to shape and run their security education and awareness programs, from 1-off events to multiyear strategy. She is a member of the Awareness Focus Group at the Belgian Cybersecurity Coalition, and a trainer for the Awareness Manager Certification.

Jérôme Jacob is Cyber Security Advisor at Security Made in Luxembourg. He holds a PhD in Scientific and Technical Information, and graduated from the special military school of Saint-Cyr. His first research work led him to develop an information system dedicated to real-time risk analysis. He subsequently worked as a consultant and was responsible for the IT security of the European Parliament data center for seven years. For the last seven years, he has been working for Security made in Luxembourg (SMILE) as a cyber security advisor, focusing initially on IT related risks assessment and governance. Given his experience in crisis prevention and management, he developed the concept that led to the creation of the Cyber-crisis simulator called ROOM#42.

Description

How can we level-up cybersecurity awareness campaigns? Could incorporating gaming elements increase their effectiveness and retention?

Gamification is a learning technique that uses gaming elements to create a more effective learning experience leading to better understanding and retention.

Using these techniques in a corporate context is increasing in popularity-especially for its potential use in preventing cybersecurity incidents. But how is it done and what is the most effective way to do it?

Could gamification techniques really boost the effectiveness of cybersecurity campaigns? What are the benefits of gamification and how can it improve an organisation's cybersecurity posture?

Listen to Episode#5 in two parts - a recording of one of our CWF Forum Panel Discussions with the following speakers - leaders in their fields:

Carla Vadell is partner and Chief Operations Officer of Aiwin, a corporate video game streaming service that allows their subscribers to offer their employees unique and interactive digital experiences to solve the main challenges faced today by companies. With a background in film & television, she is truly passionate about images and how they can influence our decisions to make us change our perception.

Daria Catalui - Global Information Security Education Manager at Allianz

Daria is a cyber security training and awareness professional with working experience in EU’s cyber security agency- ENISA, the European Commission and the Romanian Presidency of the Council of the EU. She is an advocate for the following projects, which she had the chance to kick-off and helped grow for public awareness and scaled-up for impact: Cyber Aware and CyberReadyGame, European Cyber Security Month, NIS quiz, NIS educational map, European cyber security challenge and the Annual Privacy Forum

Mercedes Diaz leads the Cyber Culture practice at NVISO, a Belgium-based cybersecurity firm. She helps clients to shape and run their security education and awareness programs, from 1-off events to multiyear strategy. She is a member of the Awareness Focus Group at the Belgian Cybersecurity Coalition, and a trainer for the Awareness Manager Certification.

Jérôme Jacob is Cyber Security Advisor at Security Made in Luxembourg. He holds a PhD in Scientific and Technical Information, and graduated from the special military school of Saint-Cyr. His first research work led him to develop an information system dedicated to real-time risk analysis. He subsequently worked as a consultant and was responsible for the IT security of the European Parliament data center for seven years. For the last seven years, he has been working for Security made in Luxembourg (SMILE) as a cyber security advisor, focusing initially on IT related risks assessment and governance. Given his experience in crisis prevention and management, he developed the concept that led to the creation of the Cyber-crisis simulator called ROOM#42.

Share

Embed

You may also like

Description

How can we level-up cybersecurity awareness campaigns? Could incorporating gaming elements increase their effectiveness and retention?

Gamification is a learning technique that uses gaming elements to create a more effective learning experience leading to better understanding and retention.

Using these techniques in a corporate context is increasing in popularity-especially for its potential use in preventing cybersecurity incidents. But how is it done and what is the most effective way to do it?

Could gamification techniques really boost the effectiveness of cybersecurity campaigns? What are the benefits of gamification and how can it improve an organisation's cybersecurity posture?

Listen to Episode#5 in two parts - a recording of one of our CWF Forum Panel Discussions with the following speakers - leaders in their fields:

Carla Vadell is partner and Chief Operations Officer of Aiwin, a corporate video game streaming service that allows their subscribers to offer their employees unique and interactive digital experiences to solve the main challenges faced today by companies. With a background in film & television, she is truly passionate about images and how they can influence our decisions to make us change our perception.

Daria Catalui - Global Information Security Education Manager at Allianz

Daria is a cyber security training and awareness professional with working experience in EU’s cyber security agency- ENISA, the European Commission and the Romanian Presidency of the Council of the EU. She is an advocate for the following projects, which she had the chance to kick-off and helped grow for public awareness and scaled-up for impact: Cyber Aware and CyberReadyGame, European Cyber Security Month, NIS quiz, NIS educational map, European cyber security challenge and the Annual Privacy Forum

Mercedes Diaz leads the Cyber Culture practice at NVISO, a Belgium-based cybersecurity firm. She helps clients to shape and run their security education and awareness programs, from 1-off events to multiyear strategy. She is a member of the Awareness Focus Group at the Belgian Cybersecurity Coalition, and a trainer for the Awareness Manager Certification.

Jérôme Jacob is Cyber Security Advisor at Security Made in Luxembourg. He holds a PhD in Scientific and Technical Information, and graduated from the special military school of Saint-Cyr. His first research work led him to develop an information system dedicated to real-time risk analysis. He subsequently worked as a consultant and was responsible for the IT security of the European Parliament data center for seven years. For the last seven years, he has been working for Security made in Luxembourg (SMILE) as a cyber security advisor, focusing initially on IT related risks assessment and governance. Given his experience in crisis prevention and management, he developed the concept that led to the creation of the Cyber-crisis simulator called ROOM#42.

Description

How can we level-up cybersecurity awareness campaigns? Could incorporating gaming elements increase their effectiveness and retention?

Gamification is a learning technique that uses gaming elements to create a more effective learning experience leading to better understanding and retention.

Using these techniques in a corporate context is increasing in popularity-especially for its potential use in preventing cybersecurity incidents. But how is it done and what is the most effective way to do it?

Could gamification techniques really boost the effectiveness of cybersecurity campaigns? What are the benefits of gamification and how can it improve an organisation's cybersecurity posture?

Listen to Episode#5 in two parts - a recording of one of our CWF Forum Panel Discussions with the following speakers - leaders in their fields:

Carla Vadell is partner and Chief Operations Officer of Aiwin, a corporate video game streaming service that allows their subscribers to offer their employees unique and interactive digital experiences to solve the main challenges faced today by companies. With a background in film & television, she is truly passionate about images and how they can influence our decisions to make us change our perception.

Daria Catalui - Global Information Security Education Manager at Allianz

Daria is a cyber security training and awareness professional with working experience in EU’s cyber security agency- ENISA, the European Commission and the Romanian Presidency of the Council of the EU. She is an advocate for the following projects, which she had the chance to kick-off and helped grow for public awareness and scaled-up for impact: Cyber Aware and CyberReadyGame, European Cyber Security Month, NIS quiz, NIS educational map, European cyber security challenge and the Annual Privacy Forum

Mercedes Diaz leads the Cyber Culture practice at NVISO, a Belgium-based cybersecurity firm. She helps clients to shape and run their security education and awareness programs, from 1-off events to multiyear strategy. She is a member of the Awareness Focus Group at the Belgian Cybersecurity Coalition, and a trainer for the Awareness Manager Certification.

Jérôme Jacob is Cyber Security Advisor at Security Made in Luxembourg. He holds a PhD in Scientific and Technical Information, and graduated from the special military school of Saint-Cyr. His first research work led him to develop an information system dedicated to real-time risk analysis. He subsequently worked as a consultant and was responsible for the IT security of the European Parliament data center for seven years. For the last seven years, he has been working for Security made in Luxembourg (SMILE) as a cyber security advisor, focusing initially on IT related risks assessment and governance. Given his experience in crisis prevention and management, he developed the concept that led to the creation of the Cyber-crisis simulator called ROOM#42.

Share

Embed

You may also like